Find affordable 1-on-1 Autodesk Maya tutors available online or in-person 24/7. Professional Digital Artist and Medicinal Chemistry Scholar. Professional 3D Artist, Professor, & Tutor: Game and Art.range of styles since 2010. Aug 23, 2017- Explore pluralsight's board '3D Modeling/Animation', followed by 1808 people on. Creating a Stylized Set Element for Games in Maya: Painting Workflows for 3D Assets in Photoshop CS6 Digital-Tutors – Professional Series – Animating Realistic Eyes in Maya.
DescriptionIn this workshop, Guilherme Rambelli demonstrates, step-by-step, the latest techniques for creating high quality assets for games using photogrammetry. Guilherme begins by explaining the concepts behind photogrammetry and, through live action video, shows how to capture a full 360 asset by shooting photos from all necessary angles. The source images are then processed in Color Checker Passport and Adobe Lightroom, for full color correction following the Macbeth Chart. At this point the images can be processed in the photogrammetry software Reality Capture, for a high quality reconstruction of the scanned asset. The high resolution asset and associated texture are then exported for additional processing to reduce poly count and optimize topology. The low-poly geometry is created based on the high-res photoscan model using a combination of ZBrush and Maya for decimation, retopology and UVs. The textures maps (AO, Curvature, Tangent Normal, World Space Normal, Position map) are then baked in Substance Painter, and the Base Color and Bent Normal in Xnormal.
These maps are used as Source Data for the Unity Delight tool to remove all Highlights and Shadows from the Base Color map, resulting in an unlit Albedo map. Once the Albedo map is generated, all PBR maps are created back in Substance Painter, using Substance Generators and Custom masks, to isolate specific features of the scan and to make sure a physical and accurate look of the asset can be achieved. Once the asset is ready, a Diorama will be assembled in Marmoset Toolbag to demonstrate techniques of scene assembly, lighting and post-processing to create a final render of the assets in the context of a game engine. For those looking to incorporate Photogrammetry into their projects, this title provides a thorough demonstration of production proven techniques.Duration: 271 MinutesFormat: HD 1920x1080. 3D Artist at DICEGuilherme Rambelli started his career working as a 3D Generalist at “Hello There”, helping to create promos for clients such as Marvel, Hasbro, Bravo TV and Toyota, creating, scanning and assembling 3D environments. In 2015, Guilherme joined 8i Labs, a group created by former Weta Digital artists to research and create a new format of volumetric capture using photogrammetry and other techniques.
There, Guilherme was responsible for creating & delivering environments for VR experiences combining 3D scanning and digital 3D techniques for projects with NASA, Warner Brothers, Buzz Aldrin and others. Currently, Guilherme works at DICE Los Angeles as a 3D artist, participating on the development of the Battlefield franchise, as well as researching new methodologies to create real-time content.
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News, Help, Resources, and Conversation. A User Showcase of the Unity Game Engine.Remember to check out for any 2D specific questions and conversation!Rules and WikiPlease refer to our Wiki before posting! And be sure to flair your post appropriately.Chat RoomsUse the chat room if you're new to Unity or have a quick question. Lots of professionals hang out there.Helpful Unity3D LinksRelated Subreddits(New!)Tutorials.Beginner to Intermediate.5 to 15 minutes.Concise tutorials. Videos are mostly self contained.Beginner to Advanced.10 to 20 minutes.Medium length tutorials. Videos are usually a part of a series.Intermediate to Advanced.Text-based.
Lots of graphics/shader programming tutorials in addition to 'normal' C# tutorials. Normally part of a series.Intermediate to Advanced.10 minutes.Almost entirely shader tutorials. Favors theory over implementation but leaves source in video description. Videos are always self contained.Beginner to Advanced.30 minutes to 2 hours.Minimal editing. Covers wide range of topics. Long series.Misc. ResourcesCSS created by Sean O'Dowd, Maintained and updated byReddit Logo created by from!
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As the title suggests I'm completely new to Unity and have no experience with any of its coding languages. There's what look like some pretty good tutorials on Digital Tutors, are they generally considered worth buying?What I mean by that is, would I be able to find tutorials that are around the same level of quality for free/cheap? They cost a good chunk of money so if there's other alternatives I'm definitely interested in them (I don't know what the rules are for posting links to copyrighted material, so if need be just a name that I can Google would be great!). As someone who is new to programming myself, I would recommend starting out with some free resources to learning some basic programming concepts first. A lot of Unity uses C# or Javascript so I would say get a basic understanding of those first.I love digital tutors as an artist, but in my personal opinion I don't feel like its as good for programming. Most digital tutors tutorials I've skimmed through for Unity (and Unreal as well) seemed to either be something for artists, or assumes you already have a grasp of the programming language.What they are good at though, is teaching you how to do specific features (like a score system, melee weapons, etc.) as well as the editor itself. They have very good explanations and have a large library of videos to choose from.Some other materials that I can think of at the moment are:has some affordable courses on there (less than 10$) and while I haven't tried them personally I've been recommended to them from others.also has some good tutorials for C#, and personally I like a lot of thenewboston's channel (mostly the ones with bucky, though he didn't do the C# tutorials:C)EDIT: I re-read your post and thought that you didn't have any programming experience, but I suppose a lot of this is still pretty relevant.